Here’s an example Python program that simulates the laws of Newton gravity:
pythonCopy codeimport math
class Particle:
def __init__(self, mass, position, velocity):
self.mass = mass
self.position = position
self.velocity = velocity
self.acceleration = (0, 0)
def update_position(self, dt):
x = self.position[0] + self.velocity[0]*dt
y = self.position[1] + self.velocity[1]*dt
self.position = (x, y)
def update_velocity(self, dt):
vx = self.velocity[0] + self.acceleration[0]*dt
vy = self.velocity[1] + self.acceleration[1]*dt
self.velocity = (vx, vy)
def update_acceleration(self, force):
ax = force[0] / self.mass
ay = force[1] / self.mass
self.acceleration = (ax, ay)
class Simulation:
def __init__(self, particles, duration, dt):
self.particles = particles
self.duration = duration
self.dt = dt
self.G = 6.6743e-11
def calculate_force(self, p1, p2):
distance = ((p1.position[0] - p2.position[0])**2 +
(p1.position[1] - p2.position[1])**2)**0.5
force = (self.G * p1.mass * p2.mass / distance**2, 0)
angle = math.atan2(p2.position[1] - p1.position[1], p2.position[0] - p1.position[0])
force = (force[0] * math.cos(angle), force[0] * math.sin(angle))
return force
def simulate(self):
for i in range(int(self.duration / self.dt)):
for p1 in self.particles:
for p2 in self.particles:
if p1 == p2:
continue
force = self.calculate_force(p1, p2)
p1.update_acceleration(force)
p1.update_velocity(self.dt)
p1.update_position(self.dt)
print(f"Step {i+1}, Particle {self.particles.index(p1)}: Position = {p1.position}, Velocity = {p1.velocity}, Acceleration = {p1.acceleration}")
p1 = Particle(1, (0, 0), (0, 0))
p2 = Particle(1e+12, (1e+8, 0), (0, 30))
sim = Simulation([p1, p2], duration=86400*365*10, dt=86400)
sim.simulate()
This program defines a class Particle that represents a particle in a two-dimensional space. Each particle is characterized by its mass, position, velocity, and acceleration. The class includes methods to update the position, velocity, and acceleration of the particle based on the laws of Newtonian mechanics.
The program also defines a class Simulation that represents a simulation of particles interacting with each other based on the laws of Newton gravity. The class includes a calculate_force() method that calculates the force acting on a particle due to another particle based on the law of gravity. The class includes a simulate() method that iterates over the particles and updates their positions, velocities, and accelerations based on the forces acting on them.
In this example program, we create two particles, p1 and p2, and simulate their motion for 10 years with a time step of 1