To simulate a cube and a ball in virtual reality for two eyes, we can use Python and the Pygame library. Here’s some example code that will create a simple 3D scene with a cube and a ball that can be viewed in virtual reality using two eyes:
makefileCopy codeimport pygame
from pygame.locals import *
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# Initialize Pygame
pygame.init()
# Set the display size
display_size = (640, 480)
# Create the display
screen = pygame.display.set_mode(display_size)
# Set the eye separation distance
eye_sep = 0.1
# Set up the camera position
camera_pos = (0, 0, 2)
# Set up the cube and ball positions
cube_pos = (-1, 0, 0)
ball_pos = (1, 0, 0)
# Define the cube vertices and edges
cube_verts = [
(1, 1, 1),
(1, 1, -1),
(1, -1, 1),
(1, -1, -1),
(-1, 1, 1),
(-1, 1, -1),
(-1, -1, 1),
(-1, -1, -1),
]
cube_edges = [
(0, 1),
(0, 2),
(0, 4),
(1, 3),
(1, 5),
(2, 3),
(2, 6),
(3, 7),
(4, 5),
(4, 6),
(5, 7),
(6, 7),
]
# Define the ball radius
ball_radius = 0.5
# Set up the main game loop
running = True
while running:
# Handle Pygame events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Clear the screen
screen.fill(BLACK)
# Calculate the camera position for each eye
left_eye_pos = (camera_pos[0] - eye_sep/2, camera_pos[1], camera_pos[2])
right_eye_pos = (camera_pos[0] + eye_sep/2, camera_pos[1], camera_pos[2])
# Draw the cube for each eye
for eye_pos in [left_eye_pos, right_eye_pos]:
# Calculate the position of the cube relative to the camera
rel_cube_pos = (cube_pos[0] - eye_pos[0], cube_pos[1] - eye_pos[1], cube_pos[2] - eye_pos[2])
# Calculate the vertices of the cube in screen space
cube_verts_screen = []
for vert in cube_verts:
x = (eye_pos[2] * vert[0]) / (eye_pos[2] - rel_cube_pos[2])
y = (eye_pos[2] * vert[1]) / (eye_pos[2] - rel_cube_pos[2])
cube_verts_screen.append((int(display_size[0]/2 + x*100), int(display_size[1]/2 - y*100)))
# Draw the edges of the cube
for edge in cube_edges:
pygame.draw.line(screen, RED, cube_verts_screen[edge[0]], cube_verts_screen[edge